GeForce RTX graphics cards feature dedicated ray-tracing processors called RT Cores, which accelerate and deliver real-time ray tracing for games. Ansel RTX’s newest feature, Ansel RT, uses that tech to create ray traced Ansel photos with the highest-possible fidelity.
Here’s how it works: when you’re in Ansel mode in a supported ray-traced game and fly around using your free camera, the game engine uses your in-game graphics settings. The moment you pause movement, Ansel RT quickly cranks up the level of ray-tracing for the best possible in-game photo.
In Assetto Corsa Competizione, invoking Ansel RT dramatically increases the number of rays cast into a scene, increasing refractions per pixel by 10X, Ambient Occlusion samples by 12X, shadow samples by 32X, and reflection samples by 40X.
For an example of how this helps improve the quality of your captures, take a look below: